In Part ONE I will cover the process up to the very start with Lumion. Part TWO will dive into what is going on inside Lumion in more depth.
“We seem to underestimate good old pen & paper these days. Don’t! Coming up with the basic idea this way was fast and fun in more ways than one.”
It just is.
Or maybe it’s just me?
Anyway, my cabin is composed of three small triangle shaped cabins in a circular formation so that each cabin goes a little over the edge of a cliff, offering amazing views of the surroundings. A hero tree is placed in the center of it all with my Lunacy Memo Book Moon at the back of it all.
This helped me figure out the way the cliff should look like from the various angles.
I’ve blocked the cliff using rock assets from the 3d Warehouse, scaling and rotating them as I duplicate and put them in place to form the overall cliff shape.
At this point, I am still thinking about doing the visuals with SketchUp and the newly released V-Ray for SketchUp so all was supposed to be done inside SketchUp with the help of Skatter and Laubwerk Plants Kit to populate the entire area with trees before I begin the views exploration stage.
Thing is… I took a short break from this initial concept stage before I came back to it for obvious reasons.
I did manage to output some mood / lighting tests with V-Ray while exploring the new version.
You’ve seen my first tests with it in the “Hello! MMF House Meets Lumion” article I posted on the blog back on November 23rd. I took a gradual approach to this process, as should you if you like to explore it. You can’t just dive into Lumion running around aimless thinking you’ll get the hang of it. It is not like any other software you’ve used.
Lumion comes packed with a few pre-made scenes, the Farnsworth House being one of them.
I could not skip the photoshop part, though I did manage to minimize it to color grading mostly. With that part explored as well as remaking the MMF House, I was ready to continue with the cabins concept.
Before that, I took Farnsworth House for one last spin as I practice making an environemt similar to what the cabins concept needs.
For CABINS, I search for a place with specific terrain features and Salt Lake City, Utah, USA was the perfect fit for what I needed. Creating a terrain to match specific project needs can be time-consuming. There is no need to create it from scratch and many benefits if you rely on real-world data.
I have identified two areas with a good looking cliff and enough space for water to wrap around it at a lower level. I’ve marked these spots in the diagram below, which represents the terrain data before I tweaked it to accomedate the cabins and added more rockformations to it.
“Importing a Heightmap is a good start, but do try Lumion’s terrain sculpting & painting tools.”
Below you can see both locations after the tweaks that allow me to land a cabin on the cliffs edge.
Till then, enjoy the CABINS set of visuals below.