I don’t have much experience in environmental design and not having a real site in mind I tested a few ways of making a realistic terrain, with several failed attempts at terrain generation I settled for some newly acquired poly modeling in 3ds max as the simplest solution.
Eventually, I had something to work with that followed some initial sketches of what I imagined the main camera view being. I then started texturing and populating the terrain using Forest Pack and some assets from Quixel.
The main issue I had after everything was getting the environment to extend to the horizon. This didn’t matter so much for the still images as I could edit this part, but for the spherical renders this wouldn’t work, especially as the images Yulio produced didn’t like being tampered at all.
The house crept closer to the water to enable a better view of the design however the original concept was to mask the support structure within the trunks of the forest and have more “garden” space between the house and the beach, but I’m happy with where I got the project to in the end.
“I felt I was getting a bit tied up in the pragmatics for a concept so I redesigned the cabin looking more at the quality of light and space inside to lead the way.”
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