Unity Technologies and Quixel join forces once again to break new ground in interactive experiences. Today, the Unity demo team released Book of the Dead, a first-person interactive demo that showcases the power of Unity 2018’s new Scriptable Render Pipeline. Vivid and visceral, the demo makes extensive use of Megascans and pushes the envelope in lifelike design rendered in real-time.
In the words of Veselin :
“Quixel’s Megascans empowers even small teams like ours to achieve the levels of quality and realism that have traditionally been the exclusive privilege of large AAA productions.”
“We’ve been using Quixel’s assets in all high-end Unity demos so far, and the idea about making a forest – which eventually became Book of the Dead – occurred to me because I knew it was achievable with Megascans. I wouldn’t have tried to make this project 2 years ago,”
“There is no way we could’ve produced so many assets with that amazing level of quality on our own.”
I love Megascans and all that they have, but they need more documentation and such for setting it up to work fluidly with your program of choice. There is no documentation on getting the bridge to work with max and v-ray and finding support forums is just as difficult.
Hi Spencer, it is actually very easy to use and I’ll be covering it in the 2nd part of my making-of. That said, I hear you and will convey that to the good people at Quixel and see what we can do.